- Preventing most bookshops these days from being just coffee shops.
- Keeping daydreaming artistic types in front of computers, rather than out on the street where they might bump into things.
- Effectively immobilising the world's avid readers, so that they're easy to find again once you've put them down.
- Preventing books from being big, blank, papery bricks.
- They mean that the illustrators don't have to fill up so much space.
- Using up the world's zombie/vampire surplus, so that we don't have to keep them under the stairs.
- Taking people whose main ability is to make things up, and calling it a job skill rather than simple oddness, thus reducing unemployment.
Thursday, 24 September 2009
Story: What is it good for?
Absolutely... no, hang on, that's something else isn't it? A very short post in a brief attempt to be interactive. Stories, what are they actually for? Well obviously, for entertainment. And for telling us stuff in a way that actually affects us. But other than that? I've tried to come up with some other possibilities, and I hope you'll feel up to joining what (almost certainly won't be) an important debate.